The efficiency depends on the query size relative to the data distribution. A small query in a sparse region prunes almost everything. A query that covers the whole space prunes nothing (because every node overlaps), degenerating to a brute-force scan. The quadtree gives you the most benefit when your queries are spatially local, which is exactly the common case for map applications, game physics, and spatial databases.
if (bucketSize == 0) continue;,更多细节参见51吃瓜
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他從不召開記者會,也不接受採訪——即便是面對受到嚴格控制的中國媒體。
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